If someone asked me to define this series in one word I would have to say “entertaining”. As this is exactly what this show was trying to do, it didn’t follow most adventure anime series with it’s incessant scenes of sexuality, deus-ex machina like how BLEACH or even Naruto suffers from at times, but MAPPA succeeded in bringing a japanese-based card game series to life!
Shingeki almost feels at times not like anime in the way it pushes tons of Pirates of the Caribbean ideas around the supernatural aspect that the card game is known for– demons and angels at war with each other where the humans of this story are used as pieces of entertainment for them.
For the most part this series was well-paced and coming from Gegege no Kitaro season 5’s script writer Keiichi Hasegawa this was like an entirely different realm for him that worked out well for his repertoire. Without a doubt though episode 3 was one of the best episodes that used necromancers in introducing Miyuki Sawashiro’s Rita as a main cast member by building up the town around her in such a darkly and grisly-defining way.
Also, if any of you recall me mentioning how the music to this is more film-quality like than you’ll understand how many similarities it has to Karas’ score and Tiger & Bunny’s collection of orchestral pieces. It’s strong and hard-hitting that allow the emotional scenes of this series to really carry over and IKE is great at pulling this off! While the staff of this consisted mainly of the same creators that worked on Karas and Tiger & Bunny this worked out in their favor for a lot of the episodes but what has surprised me the most was the voice acting– Go Inoue’s performance as Kaisar provided a style of insecurity in upholding his family name while having his lackluster scenes against Space Dandy Meow’s Hiroyuki Yoshino as Favaro.
However, the best seiyu of this is a tie between Rita’s Miyuki Sawashiro and how much she was able to downplay the role with subtle remarks about her zombie nature. The other being Martinet’s Kenjiro Tsuda– an accomplished seiyu that reminds me somewhat of what Johnny Depp does in his roles as a film actor. Versatile in giving voices to a wide-range of characters that give off an oddball yet mysterious sound to enhance each anime personality, and Shingeki was no different: given that Martinet was a maniacal human tampering in the affairs between demons, angels and of his own kind.
Not everything in this series shined as there were episodes in the middle part that seemed to take a backseat to the adventurous ride that focus on Favaro and Amira’s journey to Helheim. The actual card capturing had only been shown at least three times in this series and as much as I enjoy the trick that Favaro and Kaisar pull on Martinet in the finale with it I can say it should have been more prevalent in this series considering how it uses source material from this very idea.
More of the world could have been expanded here and the traveling side of things should have been explored to great length in not just establishing the relationships between Favaro and Amira constantly escaping Kaisar’s clutches but in how the other side-lined demons could handle situations as they arise. Colorful animation in the scenes of the underworld and in the skies with the demons and angels but when it comes to plot development not much remains to be enhanced.
However putting the gripes I had with this if you are looking for a series that is short but fun and fluid in its animation then look no further than Shingeki no Bahamut: GENESIS! Animation by Zankyou no Terror and Sakamichi no Apollon’s studio MAPPA brings a style all its own here that gives off this idea that sometimes anime stories can be something leaps and bounds separate than the action/adventure anime series of the norm.
OVERALL IMPRESSION: [75/100]
1 thought on “Shingeki no Bahamut: GENESIS [75/100]”
The creators did well in making a mobile phone game into an anime!
I watched the final episode last night and I really enjoyed it. I think you’re right about many things. What the show excelled at was being a fantasy adventure but when that took a backseat to exploring Amira’s background, it lost its momentum and some of the fun factor. I could have spent more time with Favaro and Kaisar and Amira as they had an adventure. If it had stretched to a longer length and become something like Log Horizon and kept exploring the world, I would be very happy. As such, I want a second season!